Capturing more plots allows the player to place more buildings. The game features all of the classic tower defense gameplay with a few enhanced strategies that add even more depth and challenge.īloons Monkey City is a free multi-platform game that combines the traditional Bloons TD with a city builder. In general, the newer games have had more Bloon and tower types.īloons TD6 is the latest installment in the Bloons Tower Defense franchise and has a variety of new and improved features. There are special types of Bloons such as the infamous "MOAB-class" (Massive Ornary Air Blimp, sometimes called "Mother Of All Bloons" although that is incorrect according to NinjaKiwi ) where the Bloon resembles an airship and takes many hits to defeat, an example being the ZOMG or BFB (Zeppelin Of Mighty Gargantuanness or Brutal Floating Behemoth). Lead Bloons are immune to sharp things, black Bloons are immune to bombs, and white Bloons are immune to ice. Different types of Bloons consume different numbers of lives if they escape, based on the total number of Bloons contained inside. Depending on the difficulty and version of the game, the player has a certain number of "lives" available. For example, the Green Bloon contains a Blue Bloon, which contains a Red Bloon. There are many types of Bloons, the Red Bloon being the weakest the tougher variants each contain one or more weaker ones, released when the containing Bloon is popped. Every tower can be purchased and upgraded with in-game money which is earned through various means. There are also other types of towers introduced in later editions of the series, such as Ninja Monkeys and Monkey Buccaneers, the latter of which could only be placed on water. The player has various types of towers available to defend against the Bloons, such as Dart Monkeys, Tack Shooters, and the powerful Super Monkey. In the Bloons Tower Defense series (often abbreviated Bloons TD or BTD), the main objective of the game is to pop the enemy Bloons before they reach the end of the path on the game screen. There are also several "player packs" – groups of levels developed by players of the Bloons series. As new games in the series developed, more and more aspects of the game were expanded upon with many new Bloons and levels being introduced. Another one has an area blast effect (again, when hit) like a bomb. For example, when a special Bloon is hit, they provide the player with 3 darts to fire at once during their next shot. There is much strategy involved, especially since some Bloons have special powers or affect the player's darts in both helpful and hindering ways. The fewer darts the player uses, the better their score for that level. On each, the player is given several darts used to pop the Bloons on the screen. The games consist of various levels, each with a different and unique layout of Bloons. There are many sequels and spin-offs of this series, with large fan support (indicated by the "player packs" discussed later). The player is able to choose the power, aim, and other factors involving the launch of darts and hence the path it will follow and what Bloons it will pop. In all of the main games, the goal is for the player to clear the playing area of all Bloons (which, as implied, have similar traits to balloons) using a limited number of darts. The Bloons series is the original grouping of games developed under the "Bloons" name. By 2011 the game had been played over 3 billion times. It proved popular, especially after being picked up by Digg, and soon reaching approximately 100,000 players per day. The first version was developed quickly, and the game was released in 5th of March 2007. When Stephen asked her what would be fun in a new game, she brought up carnival games with darts and balloons. The basic concept for Bloons came from Stephen's wife. The site was a success, and this led to their work on Bloons. Instead they decided to focus on their own games, and launched a website – – with five of their own games. After the success of Cash Sprint, they developed their own web portal for flash games, but failed to gain the necessary traffic. Prior to working on Bloons, the pair had released Cash Sprint – a successful racing game that incorporated weekly prizes. The first Bloons game was developed by Stephen and Chris Harris, two brothers from New Zealand. The traditional "Balloon and Dart" carnival game provided the inspiration for the original Bloons game.
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